Augmentation Kit MK-1: none:. Taught By Trainer: rUpzIt5. RKLimes. Its sole intent is to support players of Star Wars: The Old RepublicStar Wars: The Old RepublicHey, I just started to craft a "Mk-11 Augmentation Kit" and also some fitting Augments and wanted to switch the Order of the Items to craft, when i realised that i didnt got my Materials back for the Kit. Find out which mods to purchase from Hyde and Zeek in SWTOR on the Fleet to minimize your spending and optimize your build. Posted November 23, 2012. Go to topic listing. . Edited July 5, 2012 by chimunga. Followers 1. All Rating 200 & 208 Augments now require Grade 9 Materials to craft. Individual Pieces. You dont have to crit on crafting an item to get an augment slot anymore. To add an Augment slot via a Kit: - Kits are. View data for the Augmentation Kit MK-11 SWTOR Schematic. 6k. . These have a guaranteed drop rate. If you don't have slicing, then you'll have to shop the Galactic Trade Network. Extra info: I have been playing since beta and have a 400 armormech, but have never understood how to make augments and that whole system. See moreThere are 14 gear slots in total where Augments can be placed. There are 14 gear slots in total where Augments can be placed. Updated April 7, 2023 Prepare for SWTOR 7. 22. Right click on the station and drag the piece from my inventory to the station. g. mk01. Cybertech can craft the lowest material price MK-9 parts by crafting droid parts and RE'ing for the MK-9 parts (2 metal / 2. Blue 276 augments ([Type] Augment 73 + Augmentation Kit Mk-11) provide about 88% of the benefit for about 6% of the cost of the purple 286 augments. Make those and each time you RE one, you should get a MK-9 Slot Component. It can be produced by characters trained in the Armormech, Armstech, or Synthweaving Crew Skills. Game. Then right-click the augment kit from your inventory. FQN: itm. Keep this in mind when you consider what to do about augments. I've augmented green 326 gear at the beginning of the evening only to get a blue upgrade (or, God forbid, a purple LOL) and needed to augment. Fire Emblem Heroes Fire Emblem Warriors Pocket Mortys Star Wars: The Old Republic You are not logged in. Each crafting skill makes an 'assembly' item with their respective gathered materials, for example biochem makes an "Anodyne Cell Graft" assembly item using grade 8 bioanalysis materials. and is not endorsed by or affiliated with Disney, Lucasfilm, Broadsword,. 3 augments and noticed Artifice cannot make the augment kits. Find out which mods to purchase from Hyde and Zeek in SWTOR on the Fleet to minimize your spending and optimize your build. I often use this to know what level I need to achieve to get the next level of schematics. Augments and Augmentation Kits are still craftable, and able to be used on all 7. 3 this slot will be of the same level/craft rank (1-6) as the item. 206. Fire Emblem Heroes Fire Emblem Warriors Pocket Mortys Star Wars: The Old Republic You are not logged in. Augment Kits require 10 Augment Slot Components of the appropriate MK-#. Selling either is a wash due to the rate of crit crafting. It’s your go-to skill for making light and medium armor, Jedi robes, and Sith regalia for all Force-sensitive classes. It used to be that your augments were linked to your level. The dedicated guide contains tips for all roles in both PvE and PvP. Schematic source The schematic used to create Augmentation Kit MK-3 can be obtained from Armormech, Armstech, and Synthweaving Crew Skill trainers once a character has attained a rating of. Augmentation - worst idea ever? By TrigPt July 20, 2013 in General Discussion. Each augment contributes two stats. com - Stasie's Galactic Starfighter Guide (Ships, Components, Crew, Tips)Only augments go into augment slots, hilts/barrels, mods and enhancements all have their separate slot. Hopefully to make more credits. EDIT: the only moddable green items you may see are companion weapons/gear. This crafting material is used in the construction of Augmentation Kit MK-4. as you leveled up. Possibly you get them later, but my biochem skill is 410 (need to get my bioanalyse and. To match the above listed changes. Swtor reverse engineering guideSwtor crew skills guide crafting republic lost island flashpoint unassembled components fleet beginners command vendors location. Category: Miscellaneous. , flux). I know all three can make the augment kits, but each of the three make different augments. RE'ing those crafted items will give you the component you need for the kit. Used to install Augmentation Slot MK-9 at an Item Modification Station. If you're trying to remove the augmentation kit, not possible. Can I uninstall the kit from the first one to install it on the second, or is my only option to create a new kit for the new armor?Augmentation Slot Component MK-1 is a Premium-quality Augmentation Slot Component. During 5. Credit costs are still being tuned, but it will be less than 50k for the highest augment slot. If I have an Augmentation Kit MK-9, but I am only level, say, 27 - can I put an MK-9 Aug Slot on a piece of equipment even though I can't put a high level Aug *into* that slot? It occurs to me that if this is possible, it's more economical to put the MK-9's on the equipment right away (assuming t. Put money into 3. Put the augments into the augment slots. Synthweaving is one of the six crafting skills available in Star Wars: The Old Republic (SWTOR). All Color Crystals & Lightsaber Crystals in SWTOR. Any ETA on how long until the costs aren't over the top ridiculous? I'm in no rush till I swap my Partisan for Conq, but Not sure how long these prices stay that high once the majority for Serious PvE and PvP players get their gear fully augmented? Right now I'm looking at around 3. Do NOT use crystals, armorings, mods, barrels, hilts, or enhancements. Fire Emblem Heroes Fire Emblem Warriors Pocket Mortys Star Wars: The Old Republic You are not logged in. So i was wondering which would be the b. Augmentation Kit MK-2 is a player-created item. Meanwhile I burned about 500 "Iridescent Bondar Synth Bonded Attachments" for nothing. But that doesn't mean that just selling the mats is more profitable because it isn't. Star Wars name: Augmentation Kit MK-9: Other languages: MK-9-Aufwertungs-Kit Kit d'amélioration Type 9: Other sites: TORCommunity:itm. Swtor augmentation slot component mk-10Swtor augments guide everything need know vulkk stronghold augmenting prefer privacy gear while own place also if some. They will all take the same # of mats (6/6/8), it does not matter what crafting skill you are using. They craft the kits by RE'ing items to get an mk component. Or is it some different gear?It takes 10 Augmentation Slot Components and some gathered materials to craft an augmentation kit. Augmentation Kit MK-1. Augmentation slots can be upgraded to a higher tier through the Item Modification Table. MK-8 Augment Kits can temporarily be traded for MK-9 Augment Kits from the new Crew Skill vendor on either Fleet. The grade of Kits just mean you can install a higher grade actual augment with better stats. Quote. Slot Ng. While I think augmentation is a great idea that breathed new life back into some crafting skills I feel the approach that was discussed in the interview at Inquisitor's Roadhouse is not consider. SWTOR: Star Wars the Old Republic. You have to create one using an Augmentation Kit before you can place an Augment in it. Synthweaving, Armormech and Armstech are the crew skill sources for these. Generally MK-10 kits and 228 augments are good enough for most content (all Solo PvE, SM and VM Flashpoints, SM Operations); MK-11 kits and 286 augments are useful for Dxun Operation (*). Hi everyone, I'm posting about the Augment Kits in 1. Augment slots are added to your gear using a augmentation kit and a augmentation station. View data for the Augmentation Kit MK-11 SWTOR Schematic. . Alternatively, Synthweaving, Armstech, and Armormech (Scavenging, Underworld Metals from Underworld Trading, and Slicing) can all make augment kits, which can be easily sold in bulk for a nice price. I tried RE these and I'm not getting any MK 11 slot components. Augments and augment kits are a little more difficult. How do i get 'Augmentation Slot Component MK-10' ? According to an old thread "The only way to get these is by Reverse Engineering Premium (Green) quality items from crafted items" -- is that is still the case and if so what is the best item to reveres engineer it from, for a cybertech ? You reverse engineer mk-10 items you crafted, yes. it says i have 1/1 and i have well over 100,00 credits. - armortech makes the aim, cunning, absorb, shield augments. For maximum MK-9 Kit creation efficiency, you'll need a Scavenger, Cybertech, and then either Armstech, Armormech, or Synthweaving (with Synthweaving needing Archaeology as well). News. Overkill is a better point for point return, albeit a. - Use 228 augments and mk-10 kits or 286 augments and mk-11 kits (the in-between ones cheat you out of a. We are not raising Crew Skills,. I guess it's the heavy load from patch day, but the skinny on it is: The augment slots can only be made by synthweavers, armormechs and armstech i believe, the first schematic which is green is learned from trainers and one of the mats for crafting them are the ones you get from slicing mats, the level 6 slots thou. I want to make some level 10 augments and sockets but not sure the best method of getting the Augmentation Slot Components. and at 680 allows you to craft augment kits, and the blue Alacrity and Absorb item-rating 276 augments. SWTOR How to Augment Your Gear | SWTOR Basics Series - YouTube 0:00 / 5:05 • Intro SWTOR How to Augment Your Gear | SWTOR Basics Series Vulkk. Drag your augment to the new slot and click apply. 3. augment_kit. 0 and be ready hit the ground running once 7. 0. The only thing you can do there is upgrade it, and since MK-9 is the current top of the line, that can't be done either. Augment Kit: An item produced by Armormechs, Synthweavers and Armstechs. SWTOR House Decoration Crafting Guide - Prefab Kits Share. Augments can be crafted by the Armormech, Armstech, and Synthweaving Crew Skills. As others said the cheapest is to craft cell grafts/assembly components (depending on your crew skills) of the appropriate level and deconstruct them to get 1 slot component mk-X depending on the green materials. (1) X is a number currently from 1 to 10 that determines the strongest augment that the kit will accept. ) However NEVER put the created grafts/components in your material inventory! Augmentation Slot Component MK-1 is a Premium-quality Augmentation Slot Component. Written by Roy 07 Oct 2023. 1 Source; Swtor How To Get Augmentation Slot Component Mk-11t Mk 11 Source [edit edit source] Production crew skills [edit edit source] Augmentation Kit MK-1 is a. This is now not really great unless it's a level 49-50 item. They could have simply allowed crafters to create an augment kit, that could be traded/sold, that a player could then in turn take to a. Step 2: Go to an Augmentation Station – Augmentation Stations can be found in most major cities in SWTOR. It doesn't matter which grade of kit you're adding, MK-1 up to MK-10, there's a fee you have to pay to add the augment slot, in addition to having the slot kit itself. I have found pages on both torhead and ask mr. Most people focus on "the best", which is Grade 11. Posted July 5, 2012 (edited) Augments are crafted by Synthweavers, Amormechs, and Armstechs. Most likely new materials from crafting 450-500. I recently tried my hand at making augmentation kits, starting at level 5 and intending to work my way up with my slicing character. If you put an assembly component in your mat storage, take it out sometime later, then deconstruct. Schematic source The. . SWTOR. This will make it possible for people to add augment slots to their gear even if they do not have the necessary. An augment is an item modification and can be applied to an augment slot. These are specifically the slots that are created when you use an Augment Kit on an item. The dedicated guide contains tips for all roles in both PvE and PvP. Use bonus code: YEAROFTHEOX. A quick tutorial aimed at new players. It’s really hard to justify using the purple 286 augments unless you or your group really needs that small stat increase to slightly boost your numbers. – Kit schematics are learned direct from the trainers. Augmentation Slot Component MK-10 Other languages: New Versatile Armorings (Mastery) are now exclusive to Synthweaving. Posted November 23, 2012. premium_01a. Augment Kits require 10 Augment Slot Components of the appropriate MK-#. To add an Augment slot via a Kit: – Kits are made by Synthweavers, Armstech or Armormech. A hilt is, indeed, a modification, but Augmentation slots are for Augmentations, not modifications. 3. The augmentation kits have six tiers, ranging from mk-1 (the lowest) to mk-6 (the highest). I hope this isn't a 'design decision'. I am just wondering how to make money from crafting and how to assess whether I can make money from creating a certain kind of item, particularly items which are customers usually buy in bulks or should at least sell with a fair chance: medpacs, med-units, augmentation kits, grenades, stims, adrenals, dyes, color crystals, rating 208. With the recent patch of modd. I keep seeing posts about people discussing which Augs to use in PvP gear. Here are the SWTOR Conversion Rates for Patch 4. You get those components by reverse-engineering crafted gear, and Armstech, Armormech, and Synthweaving can craft them into kits. Those sell for 3k-5k each. The crafting table on your ship is for your companions, pretty sure your character can't use it. . 3! Rogue Agent and Desert Weapons Master Armor Set, CP-2 Bryar Pistol, Hermit’s Vigil Pistol, Darth Nul’s Lightsaber, Kuat Vigilance Mount, MSM Turbocharged Jetpack, Mandalorian Heavy. Jedipedia. The guide is up-to-date for Patch 7. It can be produced by characters trained in the Armormech, Armstech, or Synthweaving Crew Skills. Considering that level scaling renders 2/3s of the stats from these augs useless, I don't see much point beyond proving to yourself that you can. I don't actually remember. 1) Supply and Demand. Augments have been reduced to 8 tiers. Armstech: Fortitude (END+PWR), Critical (CRIT+END), Accuracy (ACC+END), Surge (SURGE+END) and Power (PWR+END) Augments simply add more of two stats to a piece of gear. Synthweaving Crafting at Level 75. I'll explain what Augmentation Kits and the process of creating Augment Slots in details further below in this guide. However, in Game Update 6. To arts one Kit MK-10 you be need the following: 10x Augmentation Slot Component MK-10 (Deconstruction of Crafted Items) 4x Core. First I didn't realize this bug. Swtor schematics Swtor augmentation slot component mk-11 Svt 4 pro schematic. They can reverse engineer their crafted weapons and item. It can be produced by characters trained in the Armormech, Armstech, or Synthweaving Crew Skills. → mk02. augment_slot_fragment. tomzi • 1 yr. The other guide someone made was 14 min long. Put the augments into the augment slots. mat. Hey guys, quick question. Step 2 - Find a nice legacy set that you may occasionally use as your active outfit (alternatively, give zero f*s to appearance). . Step 1: Purchase an Augment – You can buy augments from the Galactic Trade Network or from a vendor on the fleet. Fire Emblem Heroes Fire Emblem Warriors Pocket Mortys Star Wars: The Old Republic You are not logged in. Play Now. SWTOR Augments Guide: Everything you. Augmentation Kit MK-1. There are some good ones out there that will go into detail, but you want to focus on getting Accuracy as close to 110% as possible without going over (1590 is the magic stat number) and Alacrity as close to 7. CTRL+right click one of them and you will see each of the 4 items you can put in it. The higher the tier, the better the augment slot you can add to the item. Wrong. mat. Augmentation slots can be upgraded to a higher tier through the Item Modification Table. Augmentation Kit MK-6 is a player-created item. Note: Although the first segment of this guide is more tailored towards the Endgame players who are just. And also what level do you need to be to craft them? do i need to be level 50 or is it just my synthweaving level that matters?Since the latest patch, I cannot search Augmentation Kit Mk-8s on the GTN. Rating 200 & 208 Augments now require an MK-9 Augment Slot. Armstech: Fortitude (END+PWR), Critical (CRIT+END), Accuracy (ACC+END), Surge (SURGE+END) and Power (PWR+END) Augments simply add more of two stats to a piece of gear. Web phoenix, az assets (1/31/2014) atlanta, ga assets (2/28/2014) boulder, co assets (3/22/2014) seattle, wa assets (8/31/2014) new. I sell hundreds of augment kits everyday and support this message! This is a well written guide for augment kits. Artifice is much better. I know you can upgrade a lower kit to a higher kit, but can you just uninstall one? For example, say I put an augment slot on my helmet, but then I get a new helmet. Composant d'emplacement d'amélioration Type 11. The augmentation kits have six tiers, ranging from MK-1 (the lowest) to MK-6 (the highest). Each MK-# has a certain max level of augment that can be used in them. . It takes 10 components to make an augment kit. However, I probably wont rely on them and I certainly wont be mass producing them. Items created by reverse-engineered. Get the mk-10 augment kits. Store. I make some decent credits this way but I am looking for some new ideas. The next most common would be Accuracy Augs, made by Armstech and need Scavenging, Investigation, and Slicing. The augmentation kits have six tiers, ranging from MK-1 (the lowest) to MK-6 (the highest). Recent Changes; Community Portal; Help the wiki! Community. Quick question. But its never been quite clear if Biochem can RE anything for the materials that make augment kits. Double Deposit Promo Bonus. By Seront June 25, 2012 in Crew Skills. Augmentation Slot Component MK-1 on SWTORData |} |} Categories Community content is available under CC BY-NC-SA unless otherwise noted. 1. Assembly items stack, and can be reverse engineered for MK parts in. Hi all I thought I would add augments to my number 1 comp via modification table I have the mk6 kits and it wont do it tried a few diffrent attempts any help would be appreciated - thanksAugmentation Kit MK-1. Can I uninstall the kit from the first one to install it on the second, or is my only option to create a new kit for the new armor? Thanks for any help! Crafting Trainers have the kit schematics. 0, the Deconstruction System is getting an overhaul and will be integral to not just crafting but. Artifice makes enhancements, hilts and relics. 3. Its pretty hard to actually make any profit making augment kits and even then its a very long and tedious process with having to craft 10 belts first. 3. This SWTOR guide will explain how to create a set of endgame gear using item modifications from Hyde and Zeek including optimal stats for every combat style and discipline in both PvE and PvP. for a beginner player if you’re looking for a crafting skill to make credits I suggest taking one that makes augment kits augment kits are an item that most characters will need a 10-game operations and PvE the. They should definitely change the system to make applying them cheap at low levels and grow up to the price they are now to apply to fresh armor at max level, but if you upgrade the augmentation kit then the price is. The dedicated guide contains tips for all roles in both PvE and PvP. For example, the description for the Augmentation Slot Component MK-1 could be changed. Find out which mods to purchase from Hyde and Zeek in SWTOR on the Fleet to minimize your spending and optimize your build. One thing I'm still generally questioning is to what degree it'll even really be worth upgrading gear anyway. drop. . Individual Pieces. The two cheapest (mats wise) are offhands through Artifice and knives through Armstech. Forums. 3 augmentation kit mk-6 how to farm the mats used to create the mk-6 components for the augment kit. The best would likely be if you can do the Hyde and zeek deconstruction missions so you can buy mods at 328 or 330, then the augment kit can stay in the "shell" you use. Support. (that is RE one grade 10 assembly component (from any crafting skill), and you will get mats plus one assembly slot component MK-10) If you have multiple crafters, then the cheapest way to get the slot components will depend on your mat. I want to emphasize this is based on the levels of the slot and the augment, not the armor or the wearer. Just make them and RE them. Tutorial on how to Augment your gear in SWTOR and why is augmenting so important. Step 1 - Complete KotFE and start collecting alliance crates (legacy gear and gifts for leveling toons - crafting speed/crits as Sarigar discussed). Store. Put money into 3 points of Critical Crafting in your legacy. Even SoV Solo or Story can be done without augments. The dedicated guide contains tips for all roles in both PvE and PvP. Posted June 26, 2012. Been Googling my *** off trying to find some proof of existance, but none :< visiting various trainers and the GTN also show up no results. In short, the augmentation kit has nothing to do with the normal modification process. They all have used the same icon as MK-8 from 3. Make sure the augment slot mk-6 is in your inventory as well as your augment. So you'd need the new mats, probably some gathered mats, and maybe even some supplements (e. Augments: Blue 276 augments ([Type] Augment 73 + Augmentation Kit Mk-11) Crystals: Advanced Eviscerating (+41 Critical)as i know there are 9 level of mk augmentation from 1-9 what augmentation is appropriate for my level 35 merc bounty hunter, is there any limit say i can use mk-9 until level 55 and so on which one should i use to augment my gearArmormech Crafting at Level 75. This article aims to explore the dynamics between SWTOR credits and credit sinks, examining how augmentation kits serve as both an economic mechanism and a player engagement. 5 Million, per character, to augment your gear, if have have your sights set on operations/raiding. Augmentation Kit MK-6 is a prototype-quality augmentation kit. craft. 26. New SWTOR Forums are now live!. a source of additional stats over and above un-modified weapons). Augmentation Kit MK-1 is a Premium-quality Augmentation Kit. We would like to show you a description here but the site won’t allow us. Augment slot kits are also crafted by all the crew skills above. It will cost under 100k to get each piece augmented, including the price of the kit and the upgrade cost BW charges. Used in the creation of Augmentation Kit MK-11. Depending on the level of the gear you Reverse Engineer you get different tiers of Augment Kit Parts. Schematic source The schematic used to create Augmentation Kit MK-5 can be obtained from Armormech, Armstech, and Synthweaving Crew Skill trainers once a character has attained a rating o. 3, we will be making some changes in an effort to reduce the complexity of Gear Progression in the Legacy of the Sith expansion. For MK-1, it's like 1k. As others said the cheapest is to craft cell grafts/assembly components (depending on your crew skills) of the appropriate level and deconstruct them to get 1 slot component mk-X depending on the green materials used (11th level assembly comp. I wanted to take some time to discuss these changes with you. Christmas is a lovely holiday and a perfect time to decorate your house. 3) General speculation in advance of 4. 7) Player can create an item (something like augmentation kit or augment) that we can add to the stuff part to add the combat style name/color to help us to make difference between stuff in our personal/lecacy storage. V. So an Augment Kit MK-1 couldn't 'hold' a Level 55 Augment. Sign in. Sell Price : 15. Game. Go check your Armormech trainer again. Along with these general changes which are affecting Crafting, there are some more detailed changes which impact very specific Crafting Skills . . Also, safety is conveyed through the respected RTG casino software which delivers a fair and random experience through frequent testing, swtor how to add. New Superior 77 Augments in SWTOR Guide. True Cost of Augmentation Kit Production True Cost of Augmentation Kit Production. These upgrade items can then be inserted into armor, weapons, and accessories to add a few more points of whatever statistics the augment (a separate item) have. . An augment is an item modification and can be applied to an augment slot. Prev; 1; 2; Next; Page 2 of 2Used in the creation of Augmentation Kit MK-1. augmentation slot component MK-11. Examining the items in the Mod Table show 0/1 Active Modifications - However, there are no slots showing, nothing that I can drop a Mod into. Augment Kits require 10 Augment Slot Components of the appropriate MK-#. I would like to make a suggestion as to an alternative approach to handling augmentation in Patch 1. But Im looking at the vendors and they dont have Aug slots. Business, Economics, and Finance. And the augment kits cost about 60k - 80k each. . Augmentation Slot Component MK-2 is a Premium-quality Augmentation Slot Component. I seem of forgotten the name of the item needed in order to attach an augmentation to my armor. It gives you a simple 1 to 1 ratio. Could we please get new icons for the items Augmentation Kit MK-9, Augmentation Kit MK-10 and Augmentation Kit MK-11? It's hard to see the difference between them at a glance when they're next to each other in cargo bays/inventory. The most fun item to craft when you start Synthweaving is pieces of Shadowsilk armor, which requires two pieces of Shadowsilk from Underworld Trading, combined with two of the Rubat Synth Bonded Attachments we crafted earlier. Individual Pieces. If you actually go out and scavenge for metals and compounds instead of running missions for them, the math becomes even better. You can do this even if you are not at a modification station. OP the sparkplug thing you get when you reverse engineer is a component for making an augmentation kit. Synthweaving at level 600 after you purchase the unlock to get to 700 allows you to instantly craft item-rating 268 non-modifiable armor, an item-rating 274 healer/dps armoring, and at 680 allows you to craft augment kits and the blue Crit and Redoubt defense) item-rating 276 augments. They do still require the MK-11 kits, but it’s really hard to justify using the 286 augments unless you or your group really needs that small stat increase to slightly boost your numbers. I'm sure the price will drop - happens with all new items) - and I add a augment slot to my piece of high level orange kit. If taken out of the materials bank to deconstruct, no component is rendered. Check Details. (costs about 40,000 credits) Right click the augment you want to add from your inventory to add it to your gear. Fire Emblem Heroes Fire Emblem Warriors Pocket Mortys Star Wars: The Old Republic You are not logged in. Remember that there used to be a bug when reverse engineering stacks of crafted items. This equates up to an additional 252 points of any stat you choose and 168 points of Endurance or Power (depends on which stat you choose, offensive stats are paired with endurance, defensive are paired with power). com. Individual Pieces. Archeology needed. 0 gear. And as you've seen, for the MK-10 it's a lot more. 3 Class Changes;. David: There are two primary reasons that Augment Kits are limited to Armstech, Armormech and Synthweaving: 1) They are the augment crafters, and Augment Kits extend that service. If you do either of these things, you won't be able to get. If taken out of the materials bank to deconstruct, no component is rendered. Augmentation Slot Component MK-4 can be obtained by reverse engineering Tier 4 crafted gear; any crafted equipment item that is reverse engineered will yield one. There are two parts to augmenting your equipment. can we reduce this to 10k now? Good idea, thumbs up. . Ding 55, need to aug my gear. ago. It can be created by player characters trained in the Armormech, Armstech, or SynthweavingCrew Skills. Game. Go to swtor r/swtor • by. - Use augments only on 306, set bonus gear. But recently someone informed me we couldn't Augment items such as "Lord Kallig's Scorching Lightsa. This will add an augment slot to your armor piece. If I use an Augmentation kit Mk-9 to add a slot to a piece of gear does it increase the minimum level to equip that gear or is…Star Wars: The Old Republic is moving from Bioware to Broadsword! 7. Forums. Along with these general changes which are affecting Crafting, there are some more detailed changes which impact very specific Crafting Skills . Augments have been reduced to 8 tiers. Augmentation Kit MK-1 From Star Wars:. FQN: itm. Augment kits can be applied to any piece of gear. Well the thing is, an MK-6 augment kit is not a crafting mat. Now the highest tier is Augmentation Kit MK-11. " From the patch notes: "Increased chance for a companion to craft Exceptional gear". how do i get augmentation kits? More sharing options. Go to the modification table and upgrade each piece you wish to augment with the new MK-10 kits you just got. Everything else goes into Critical. premium_11a. They all require two of each appropriate gathering skill material: Another aspect to consider is the actual MK11 kit that costs 100k to install AND to craft that little bugger will cost you around 100 premium mats per kit. - Use augments only on 306, set bonus gear. An augmentation kit creates an augmentation slot on a piece of gear. Sci-fi. Best method is just to RE the assembly components. Of course being so OP it should be noted that this should cost alot per piece of gear so its not to legacy everything. GameStop Moderna Pfizer Johnson & Johnson AstraZeneca Walgreens Best Buy Novavax SpaceX Tesla. Look at your two orange/custom lightsabers again. with MK-1 costing 1000 Credits to mount, and MK-9 costing 36k (or 36,000 for those not knowing. Augmentation Slot Component MK-3 can be obtained by reverse engineering Tier 3 crafted gear; any crafted equipment item that is reverse engineered will yield one. You need 14 level 8 (soon to be level 9) augment kits to augment all of your gear. Augments: Blue 276 augments ([Type] Augment 73 + Augmentation Kit Mk-11) Crystals: Advanced Eviscerating (+41 Critical)So I've been researching the augment system, and I've decided to go with it. It can be created by player characters trained in the Armormech, Armstech, or Synthweaving Crew Skills . I’ll explain what Augmentation Kits and the process of creating Augment Slots in details further below in this guide. Creates: Augmentation Kit MK-11. I am a "power seller" of Augmentation Kit MK-9s - I farm turadium, mythra and tricopper flux accross multiple characters and build QT-10 Parts so I can RE for the Augmentation Slot Component MK-9. Your dev post on 10/6 had a contradiction At the top it says 9 & 11 kits will "turn into" 8's (assuming 11 is a typo. 3. The schematic used to create Augmentation Kit MK-2 can be obtained from Armormech, Armstech, and Synthweaving Crew Skill trainers once a character has attained a rating. DIY & Tools; Pet Supplies; Toys & Games; Baby & Toddler; Home & Kitchen; Sports & Outdoors; Cleaning & Laundry; Patio, Lawn & Garden; Automotive & Car Care; Beauty. By default your mod-able gear does not have an Augment slot available. 2) Conquest -- until the expansion releases, most conquests are won by crafting obscene amounts of virtually useless War Supplies, which use Grade 2-9 mats. Updated April 7, 2023 Prepare for SWTOR 7. The same three doing professoins can also make Kits – Armormech, Armstech and Synthweaving.